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Yet the beauty of Quake II is not in the single-player game, it's in the multi-player feature. Navigating the world of Quake II is very easy thanks to tight controls. The new, enhanced version of the Quake engine is superb. Surprisingly, it feels like the Doom games.
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All in all, the new weapons aren't too clever, but they get the job done. You can also throw hand grenades, which is kind of spiffy. They have brought back new versions of the Super Shotgun, the Rocket Launcher and Grenade Launcher.
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New weapons include a Chaingun, Railgun, BFG (an enhanced version from the Doom games), and a Hyperblaster. They have also taken out the rather harsh and brutal weapons of Quake (Nail Gun, Axe) and replaced them with a more military efficient arsenal. The enemy AI is very good, and the characters fit in with the sci-fi theme. In Quake II, you are fighting alien machines or half-humans. Also replaced are the mutated monsters from hell. The base theme of the game gets old, leaving you desperately wanting a crypt from Quake. However, the levels are often very uninspired. Not a bad idea, in this reviewer's opinion. These range in complexity from gaining energy cubes for powering-up a factory to setting up comlinks. Unlike Quake, you must complete missions in order to advance through them. Quake II is mission-oriented and features military base levels. Sure it's lame, but we all know that the gameplay is the important aspect of 3D corridor shooters! Surprise, surprise, it is now your job to escape and crumble the alien empire at the same time.
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Id Software has followed up Quake with Quake II, a game that should have been called "Doom III." The company known for its revolutionary 3D corridor shooters (Wolfenstein 3D, Doom) has replaced the murky crypts and dark cathedrals of Quake with sci-fi inspired base levels and a bad "story." Well, it's about as much of a story as we can expect from id: you're a marine who has crash-landed on the Stroggos alien base.